Солид Снейк на Unreal Engine 4
Художник Эразм Бросдау
Update on the face of Solid Snake, using my custom eye and skin shader now. Very complex material setup. Still all realtime in 60+ fps using @UnrealEngine . Face model by @mthomasledeore , rest by me. Next on the list is automated rain material on the suit. #MetalGearSolid https://t.co/AM5Axj0jDI

Walking in the rain. Real-time rendered in @UnrealEngine with @nvidia #RTXOn #MetalGearSolid https://t.co/dggVNs3i6X

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